This course will be focused on the creation of a product (game), the marketing of that product (animation), a contact point (core page), and the selling of that product (commerce component).
Well begin the semester learning Flash and creating a game within
the Flash environment. The game should be simple, but that will depend on
the resolve of the individual student.
Next well learn Dreamweaver and design and interface. Then, well
create a core page and link it to our game.
Next well jump back to Flash and create a short animation to illustrate
our game or market it in some way.
Then well finish the site by creating a means for a user to join,
buy, or sell items or services from the site. The game may or may not be
the product to be sold. Membership in a club that plays the game might be
another option. This section of the site will probably be done in Dreamweaver.
COURSE
OBJECTIVES:
To develop capabilities in the delivery of web and internet-based imagery
for art and industry.
TEXTS: Flash MX Actionscript for Fun and Games; Flash MX Visual Quickstart
Guide; Dreamweaver MX Visual Quickstart Guide
STUDENT'S RESPONSIBILITIES: All students are required to follow the following
guidelines for full course credit.
* Attend all scheduled class meetings.
* Be prepared to work on class assignments.
* Work efficiently and attentively in class.
* Contribute to critiques & discussions.
* Complete all assignments.
* Meet all required work deadlines.
* Clean up work area before leaving.
GRADING:
90-100% ... A, 80-89% ... B, 70-79% ... C, 60-69% ... D, any grade point percentage
falling below 60% ... F
ATTENDANCE:
The strength of a group designcourse comes from the interaction of ideas and
observation of others. In missing the class, a student undermines the effectiveness
of the course and the educational experience of all. Each student is required
to attend all scheduled class meetings. If a student misses more than three
scheduled class meetings, the final grade will be reduced one letter grade.
DESIGN WORK CRITERIA:
Each student must arrive prepared to work with appropriate materials for the
assignment, project, exercise, critique, discussion, or demonstration for
that particular class day. Unprepared students may receive an absence for
the day.
OUTSIDE-OF-CLASS WORK:
Students should expect to spend approximately 9 hours per week in and outside
of class working on assignments. The Krannert Mac Lab, FA 213, is open for
student use at various times throughout the week.
CRITIQUES:
Attendance and active participation in critiques is critical to learning in
the studio classroom. All students are expected to contribute verbally by
commenting or questioning aspects of the work being critiqued. Students should
also add to discussions.
COMPLETION OF ASSIGNMENTS:
Late assignments will receive a one-letter grade reduction. Unfinished work
will not be accepted. All course work is expected to be finished and submitted
for credit by the stated deadline.
CLEAN UP:
All students are responsible for organization and clean up of the studio classroom.
Any student who leaves their work area unkept will be assessed one-half absence.
PLAGIARISM:
Any work that is directly derived from other students' work or ideas may be
interpreted as a violation of the Honor Code.
SAFETY AND ETIQUETTE:
Students are expected to follow safety instructions and conduct themselves
in a way that is respectful to others. This includes disposing of materials
properly, clean up of shared spaces, be careful of other students' work, respect
the wishes of others regarding their work. Any student who does not follow
standards of safety and etiquette will be asked to leave the studio and will
receive an absence.
updated 01/12/03